inFAMOUS: First Light Review

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In February, Sucker Punch released “inFAMOUS: Second Son”, the third installment of the inFAMOUS series focusing on power-draining Delsin Rowe and his struggle to dismantle the Department of Unified Protection, or D.U.P. The downloadable prequel, called “inFAMOUS: First Light”, shed some light on another character and the D.U.P. prison of Curden Cay Station.

In “First Light”, players assume the role of Abigail “Fetch” Walker, the neon-fueled superhuman who played a large role in “Second Son.” Fetch, along with her brother Brent, attempt to leave the city of Seattle to try and redeem themselves from being heavy drug users. A drug kingpin called Shane keeps Fetch from Brent and uses her and her neon powers to do what he wants in the city.

The story is understandably predictable, as Fetch’s backstory was already given in “Second Son.” However, the chemistry between Fetch and Brent is better than the relationship between Delsin and his brother, Reggie. Also, Shane is a more believable villain than Augustine; his Texan charm and control over his men make him a character I could see being more realistic.

The game is short at about four to five hours, but since the game is just a $15 standalone title, it is more than reasonable. “First Light” also mixes the best side missions from “Second Son,” like using the controller’s motion sensors to decorate Seattle with neon graffiti, with new ones like races and sniping. One aspect that was left behind in the expansion was the series staple dual morality decisions. This turns out to be a good move, as Fetch gets more character development than Delsin, who was confined to either be a savior or a destroyer.

However, Fetch, having only neon powers, is limited in her moveset. She doesn’t get many new powers besides one or two more special moves. She seems like Delsin without the extra powers and a few new bright tricks. To compensate, neon clouds are spread throughout Seattle, which gives Fetch a significant speed boost. Moving from one end of the city to the other now takes about a fourth of the time than it would have with Delsin. Other than that, however, it seems slightly lacking.

Also, the new arena mode is introduced in “First Light”. This mode allows for players to rescue virtual hostages and defeat virtual enemies, from soldiers to demons, in order the score points. This not only gives the game some replayability, but also a great chance to challenge players to use their powers in unique ways. In addition, those who have played “Second Son” can also play as Delsin with all of his powers. The only downside to this is the fact that it was shoehorned awkwardly into the story.

Overall, “inFAMOUS: First Light” is a great value for $15. The story is short but improved, the city is familiar and still fun to play around in and Fetch may not have as much variety as Delsin but has more character. This standalone expansion is worthy to be held alongside the main game, if not higher than. It deserves a 85 out of 100 percent.

“inFAMOUS: First Light” is currently available on PlayStation 4.

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